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Registered: 11/19/2008

(Date Posted:12/29/2008 00:07 AM)

The Kindred

Assamites: The Clan of D' Trea

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Kindred: the Embraced is about creatures of great passion, surreal beauty, and sensuous bearing. They are creatures of horror that humans call vampires. These creatures, however, call themselves Kindred and they inhabit a sensual world at the edge of human experience. Kindred are beings who had once been human. They belong to an ancient breed which has evolved alongside humanity since its earliest existence. They hide behind The Masquerade. They define themsleves by clans. They hunt for blood to sate The Hunger, and they create more of their kind through The Embrace.

In the TV series, Kindred must periodically drink small amounts of human blood to maintain their existence and their powers. They can move about in daylight if they have recently fed. They eat and drink; they make love. Their hearts beat, although very slowly. They have the power to remove a memory from a human's mind. They can spontaneously heal any wound that does not disintegrate their bodies. They can even heal minor wounds in humans. They will eventually die of natural causes, but not for centuries or perhaps even thousands of years. And the one thing for certain that will kill a Kindred is a phosphurus gun. Kindred pass legally as human with the help of Kindred working within various agencies and government offices. There are Kindred in every walk of life. "We're all around you" is how Julian warns Frank. Still, their slowed aging process and longevity has a curse: they must move to new cities, take on new identities as the unknowing humans around them succumb to age.

The Clans


A clan is a group of vampires who share common characteristics passed on by the Blood. In the TV series, there are five primary clans: Brujah, Gangrel, Nosferatu, Toreador, and Ventrue. A sixth clan, the Assamites, appears in one episode.

The Brujah are outspoken, turbulent, and defiant, and in human terms, often criminal. In the TV series, they are led by Eddie Fiori, who has his hand in human affairs around the docks and shipping lines. He dabbles in the entertainment industry and yearns to be Prince.

The Gangrels are individualists who sneer at the contraints of society. They are ferocious fighters, proud, hot-headed, streeet smart, and they come from Gypsy blood. In the TV series, an ancient hatred between the Gangrels and the Brujah keep the rivalries churning up dissent. The TV series also portrays the Gangrels as loyal and trustworthy. They cannot be bought. Julian Luna prefers a Gangrel bodyguard and asks Cash, the Gangrel leader, to take the place of the slain Stevie Ray.

The Nosferatu are ancient, solitary, and possessed of talents magical and mystical. They embody the features that humans imagine as vampire. While other Kindred retain their human countenance, Nosferatu are distorted by the Embrace. Grotesque, they are often scorned by other Kindred, and certainly unable to move freely among humans. They prefer the dark and even the underground. Often called "Sewer Rats," they have mastered skulking and eavesdropping. They can blend into shadows. Yet, they are level-headed and practical. In the TV series, Julian Luna has a trusted confident in Daedalus, his Enforcer, and leader of the Nosferatu clan. Still, despite this bond of friendship, the TV series portrays the Nosferatu as remaining neutral in many Kindred conflicts, even if their decision is not as Julian Luna would have liked.

The Toreador are elegant, flamboyant, creative, and most of all -- passionate. They savor their immortaility, yet are most connected to the mortal world. Of all the Kindred, they are the most likely to fall in love with humans, and in the TV series, Lillie Langtry, the erotic and predatory Toreador leader, says: "We're the sexy ones. We like to entertain." Toreador Kindred have great influence in the world of popular culture. In the past, they have also used their creatve bent to promote a false mythology of vampires, leading Bram Stoker astray when he touched too close to the truth.

The Ventrue share a love of high society with the Toreador, not for its pleasures, however, but for the sheer challenge of running things. Ventrue are industrialists, leaders, aristocrats. They have a Blue-Blood bearing and are often found in positions of power, where they can shape destiny. They are the most like humans in their attitudes and behavior. In fact, they are the "Brahmin" caste of Kindred society. In the TV series, Julian Luna is Ventrue and Prince of the City.

The Masquerade


For countless centuries, Kindred prospered and pursued their own schemes and desires. They were invincible, standing above humans in their understanding and awareness of the true nature of the world. They lived openly and arrogantly among mortals, relying on their power and human superstition to preserve them. Then came the Inquisition.

With the Inquisition, Kindred faced an enemy that studied both superstitious belief and scientific observation to identify Kindred, the demons of the dark. With maddening thoroughness, the Inquisition devised methods to rid the world of these creatures, along with witches, warlocks, heretics, the feeble, and the politically inconvenient. As for Kindred, the Inquisitors were diligent in their efforts to trace bloodlines and purge the creatures by the flame. Those Kindred who survived swiftly learned secrecy and stealth. They learned to band together in loose networks. Vulnerable for the first time, seven clans united to govern the rest. They called themselves the Camarilla, and this collective group existed first and foremost to enforce its first law, a law most sacred -- The Masquerade.

This law demands that the knowledge of Kindred be kept from humans. To make the law effective, Kindred set about to erase evidence of their kind, instilling doubt that they had ever existed, finally leaving behind only a myth of such creatures. It was safe to hide behind the myth. Through adherence to this law, Kindred were able to hide in plain sight within human society.

The Masquerade ensures the continuance of Kindred through secrecy, and any Kindred who breaks the Masquerade, who reveals the existence of Kindred -- that Kindred is outcast, even hunted down.

In the TV series, Julian Luna demands that all Kindred in his city follow The Masquerade. He is clear about punishing any acts that jeopardize it, even to calling a Blood Hunt against his once great love Alexandra Serras, who revealed her Kindred nature to Frank Kohanek.

The Prince


The Prince is the Kindred who has the power to hold domain over a city, set its laws, enforce them, and maintain peace. He is the judge who settles disputes among Kindred; he grants permission for another Kindred to embrace a human. A Prince also influences human matters and uses this influence to guarantee that the Princehood is not lost. But most of all, the Prince is concerned with the Masquerade and preservation of Kindred law.

In the TV series, Julian Luna is Prince of San Francisco, a position he inherited from his sire, Archon Raine. His is a position sought by Eddie Fiori. Such cravings for power make the job of a Prince more difficult and demonstrate how fragile a Kindred peace can be.

The Primogen


In the TV series, a Primogen is the leader of a clan. The Primogens meet to advise the Prince, to consult, and to present grievances. They often have their own agendas and seek to promote their own clans. Archon Raine is the Ventrue primogen, Daedalus is primogen for the Nosferatu, Cash is the Gangrel primogen, Eddie Fiori is primogen for the Brujah, and Lillie Langtry is the Toreador Primogen.

The Embrace


In human myth, the dead who succumb to the treacherous bite of a vampire rise from the grave to become yet another predatory creature of the night. On the contrary, the act of transforming a human into a vampire requires conscious effort. The vampire drains the human's mortal blood to the point when life is no more, replacing it with Kindred blood, binding the human to the clan of that blood.

The Embrace also requires permission from the Prince. When permission is not granted yet the Embrace is fulfilled, the Prince has the right to destroy both the errant Kindred and the erstwhile human.

The reasons a Kindred embraces vary. Some do so out of spite or vengeance, forcibly embracing the human, stealing the mortal innocence. Some embrace out of love or desire, even lust. And others seek reprieve from their loneliness, wanting to share their long existence with a creature dark and beautiful, like themselves.

 


--------------------------------------------------------------
Gor is Gor

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Rank:Silver Member

Score:78
Posts:78
Registered:11/19/2008

RE:The Kindred
(Date Posted:12/29/2008 00:08 AM)

Assamites

 

From hidden fortresses in the Middle East, the Assamites emerge as the silent stalkers of other Cainites. Secretive, insular and fanatically loyal to the precepts of their Clan, the Assamites claim to be descendants of Haqim (Assam), who is said to fight against Khayyin (Caine) and his curse. As a result, the Assamites seek to convert or slay other Cainites, attempting to purge the foul curse of Khayyin and bring honor to Haqim's cause of justice. Needless to say, such pursuits including hunting other Cainites for blood, and engaging in diablerie in attempts to strengthen their clan and their closeness to Haqim are not popular with the other Clans.

The Assassins in New York have not had a considerable impact on the politics of the region, but they remain nevertheless a presence in the city. Most of the members of the Clan have been fairly independent in their work, and very little evidence has come to light regarding any sort of unified hierarchy or social order. The fact that city has housed at least one Schismatic, in addition to several Anarchs and other Dispossessed, makes the Clan unique here, as ties to Alamut seem tenuous at best.

line

Disciplines: Celerity, Obfuscate, Quietus

The Clans

Assamites

The Assamites. A predatory clan of assassins with a penchant for Kindred vitae. Also known as the Clan of the Hunt.

Brujah

The Brujah. Descended from the former philosopher kings of old, this clan is now associated with rebellion and social change. Sometimes referred to as The Learned Clan; more often referred to as Rabble.

Gangrel

The Gangrel. A nomadic and animalistic clan who have recently left the company of the Camarilla. Also known as the Clan of the Beast or Outlanders.

Giovanni

The Giovanni. As much a family as a clan, these insular necromancers are quick to amass wealth and power. Also known as the Clan of Death.

Lasombra

The Lasombra. The rulers and creators of the Sabbat who control the substance of shadows. Also known as the Clan of Night or the Keepers.

Malkavian

The Malkavians. A clan of hopelessly insane madmen who have a reputation as seers and visionaries. Also known as the Clan of the Moon or quite simply Kooks.

Nosferatu

The Nosferatu. A disfigured group of survivors and sewer-dwellers who have a reputation for acquiring information. Also known as the Clan of the Hidden.

Setite

The Setites. The worshippers of a long dead God who are noted for their ability to corrupt. Also known as the Clan of the Serpent or Sand-Snakes. Can also summon Sebau, which are mightily awesome.

Toreador

The Toreador. A clan of artists and aesthetes who seek beauty in the darkness of the unlife. Also known as Degenerates.

Tremere

The Tremere. A highly hierarchical society of undead magicians with a fierce loyalty to their superiors. Referred to either as the Clan of the Usurper or as Warlocks.

Tzimisce

The Tzimisce. A clan of scholars who make up the spiritual backbone of the Sabbat. They are noted for their bizarre ability to reform and shape flesh. Also known as Fiends or The Clan of Shapers.

Ventrue

The Ventrue. The aristocratic leaders of the Camarilla. Known as Bluebloods or as the Clan of Kings.

The Antitribu

Assamite Antitribu

The Assamite antitribu. Members of clan Assamite who ally themselves with the Sabbat. Known also as the Angels of Caine.

Brujah Antitribu

The Brujah antitribu. Members of clan Brujah who ally themselves with the Sabbat. Known also as Brutes.

Gangrel Antitribu

The Gangrel antitribu. Members of clan Gangrel who ally themselves with the Sabbat. Known also as Hunters.

Lasombra Antitribu

The Lasombra antitribu. Members of clan Lasombra who ally themselves with the Camarilla.

Malkavian Antitribu

The Malkavian antitribu. Members of clan Malkavian who ally themselves with the Sabbat. Known also as Freaks.

Nosferatu Antitribu

The Nosferatu antitribu. Members of clan Nosferatu who ally themselves with the Sabbat. Known also as Creeps.

Serpents of the Light

The Serpents of the Light. A heretical group spawned from the Followers of Set which claims allegiance to the Sabbat, and rejects the traditional cosmology of Setite religion, believing instead in the story of Caine. Known also as Cobras.

Toreador Antitribu

The Toreador antitribu. Members of clan Toreador who ally themselves with the Sabbat. Known also as Pervs or Perverts.

Ventrue Antitribu

The Ventrue antitribu. Members of clan Ventrue who ally themselves with the Sabbat. Known also as Crusaders.

The Bloodlines

Caitiff

The Caitiff. Not truly a clan but rather a generalized term for the clanless, those who by accident or thin blood have no clan. The outcasts of Kindred society.

Daughters of Cacophony

The Daughters of Cacophony. A bloodline rumored to be of either Toreador or Malkavian origin whose members all share a passion and talent for singing. Known also as Sirens.

Panders

The Panders. The vampires of the Sabbat who, like the Caitiff have no discernable lineage. Known also as Mutts.

Ravnos

The Ravnos. Until recent nights, the Ravnos stood as one of the thirteen major clans. Now, after having been nearly destroyed by the Week of Nightmares, members of this clan of rogues and wanderers are exceedingly rare and far between. Also known as Gypsies. Some antitribu also may exist in the Sabbat, but these are even less common than what remains of their independent brethren.

Salubri Antitribu

The Salubri antitribu. While the original Salubri have all but vanished, these remnants of the clan's once proud warrior caste have resurfaced in the modern night. Persecuted as demonic soul-eaters for centuries, they hold a burning hatred for the Camarilla, and have recently joined the Sabbat in it's battle against it.

Samedi

The Samedi. A grotesque blood whose visage resembles that of a shriveled corpse. Suspected to be descended from either the Nosferatu or Giovanni and referred to as either Stiffs or Zombies.

 

For my Daughters to know of their Linage.  My children,  this is your history, This is who your  blood belongs and flows.

--------------------------------------------------------------
Gor is Gor

Ransum
2# 



Rank:Silver Member

Score:78
Posts:78
Registered:11/19/2008

RE:The Kindred
(Date Posted:12/29/2008 00:10 AM)

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Our Beginning: 

Assamite History


They come from the desert wastelands of the East. They are known as the clan of murderous assassins working for whomever pays the highest price. They practice the art of Diablerie. They, often times, avoid the Camerilla and Sabbat, and sometimes work on both sides. They consider other Childer of Khayyin inferior. They believe their founder Haquim was a member of the Second Generation. The Tremere cursed the Assamites for practicing Diablerie. Recently, they have thrown off the curse. They no longer honor the age old custom of tithing their Sires.


Nickname: Assassins
Sect: Holds both Sabbat and Camerilla in contempt
Appearance: Dress's stylish but practical. Aquiline noses, dark hair, slim, gracefull builds dominate clans membership.

 

And Prophecy of our End:


 Vampiric End of Times, the Gehanna. 


Prophecies of Doom

And the world will turn cold
and unclean things will boil up from the ground
and great storms will roll, lighting will light
fires, animals will fester, and their bodies,
twisted, will fall
So, too, our Grandsires will rise
from the ground.
They will break their fast on the
first part of us.
They will consume us whole...
And you will know these last times by the
Time of Thin Blood, which will mark vampires
that can not beget,
you will come to know them by the clanless
who will come to rule
you will know them by the Wild Ones
who will hunt us even in the strongest cities
you will know them by the awakening
of some of the eldest
and those who eat of Heart's Blood will flourish
and the Kindred will crowd each to his own
and Vitae will be as rare as diamonds...
Shine, black the Sun!
Shine, blood the Moon!
Gehenna is coming soon.

 

Assamite :  Line of the family of D'Trea Click to Continue



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Gor is Gor

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